English - Nederlands
 comcol.nl
 computerboeken & softwarecomputerboeken 
 
 
 computerboeken » pc » programmeren » game programming » spellen programmeren
 
plaatje van Physics for Game Developers, computerboek van O'Reilly 

Physics for Game Developers

O'Reilly | 2002 | 326 blz. | David M. Bourg

Enriching Game Content with Physics-based Realism

Tutorial for Developers, Intermediate and Advanced Level

onze prijs € 31,90 incl. BTW (€ 30,09 excl. BTW)   —   ISBN: 9780596000066 | 0596000065

 
Verzendkosten slechts € 1,95  (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) 
     
    
Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism. Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games. Many specific game elements stand to benefit from the use of real physics, including: The trajectory of rockets and missiles, including the effects of fuel burn off; The collision of objects such as billiard balls; The stability of cars racing around tight curves; The dynamics of boats and other waterborne vehicles; The flight path of a baseball after being struck by a bat; The flight characteristics of airplanes.
 
 soort artikelcomputerboeken 
 ons bestelnummer8576-D2 
 titelPhysics for Game Developers 
 onderwerpspellen programmeren 
 uitgeverO'Reilly [REI ] 
 website uitgeverwww.oreilly.com 
 ISBN-13978-0-596-00006-6 | 9780596000066 
 ISBN-100-596-00006-5 | 0596000065 
 gepubliceerd in2002 
 geschreven doorDavid M. Bourg 
 dit boek behandeltUS versie 
 taal van het boekEngels US 
 aantal bladzijden326 
 uitvoeringsoftcover 
 Nederlandse distributieComputercollectief BV 
 artikelcode fabrikant978-0-596-00006-6 
 barcode9780596000066 
    
 naar uitvoerig | compact overzichtNog 54 andere boeken over spellen programmeren
  
    
Computercollectief is lid van de Thuiswinkel Organisatie. Klik hier voor de Thuiswinkel Verklaring
verzendkosten   -   verkoopvoorwaarden   -   privacyverklaring  
 
  © Computercollectief B.V. Amstel 312, 1017 AP Amsterdam, Nederland - computerboeken & software sinds 1979