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![]() | Physics for Game DevelopersO'Reilly | 2002 | 326 blz. | David M. BourgEnriching Game Content with Physics-based Realism Tutorial for Developers, Intermediate and Advanced Level onze prijs € 31,90 incl. BTW (€ 30,09 excl. BTW) — ISBN: 9780596000066 | 0596000065 |
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Verzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) | ||||
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| Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism. Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games. Many specific game elements stand to benefit from the use of real physics, including: The trajectory of rockets and missiles, including the effects of fuel burn off; The collision of objects such as billiard balls; The stability of cars racing around tight curves; The dynamics of boats and other waterborne vehicles; The flight path of a baseball after being struck by a bat; The flight characteristics of airplanes. | ||
| soort artikel | computerboeken | ||
| ons bestelnummer | 8576-D2 | ||
| titel | Physics for Game Developers | ||
| onderwerp | spellen programmeren | ||
| uitgever | O'Reilly [REI ] | ||
| website uitgever | www.oreilly.com | ||
| ISBN-13 | 978-0-596-00006-6 | 9780596000066 | ||
| ISBN-10 | 0-596-00006-5 | 0596000065 | ||
| gepubliceerd in | 2002 | ||
| geschreven door | David M. Bourg | ||
| dit boek behandelt | US versie | ||
| taal van het boek | Engels US | ||
| aantal bladzijden | 326 | ||
| uitvoering | softcover | ||
| Nederlandse distributie | Computercollectief BV | ||
| artikelcode fabrikant | 978-0-596-00006-6 | ||
| barcode | 9780596000066 |
| naar uitvoerig | compact overzicht | Nog 54 andere boeken over spellen programmeren | ||
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