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![]() | Managed DirectX 9 Kick Start: Graphics and Game ProgrammingQuick > Concise > PracticalSams | 2004 | 411 pages | Tom MillerAccelerated coverage of game and graphics programming using Managed DirectX 9 Tutorial for Developers, Intermediate and Advanced Level our price € 31,90 incl. VAT (€ 30,09 excl. VAT) — ISBN: 9780672325960 | 0672325969 |
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Delivery charges only € 1,95 (for orders over 20 euro within Nederland, below € 4,95) | ||||
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| Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9. Coverage of using and building complex 3D scenes using Managed DirectX 9; Performance tips and tricks; Fully featured game included with source. | ||
| category | computer books | ||
| our order code | 4943-H4 | ||
| title | Managed DirectX 9 Kick Start: Graphics and Game Programming | ||
| subtitle | Quick > Concise > Practical | ||
| subject | directx | ||
| publisher | Sams [SAM ] | ||
| web site publisher | www.samspublishing.com | ||
| ISBN-13 | 978-0-672-32596-0 | 9780672325960 | ||
| ISBN-10 | 0-672-32596-9 | 0672325969 | ||
| published in | 2004 | ||
| written by | Tom Miller | ||
| this book covers | US versie | ||
| language | Engels US | ||
| number of pages | 411 | ||
| cover | softcover | ||
| medium | met CD-ROM | ||
| Dutch distribution | Computercollectief BV | ||
| manufacturer code | 978-0-672-32596-0 | ||
| bar codes | 9780672325960 / 752063325964 |
| to detailed | compact overview | 3 more books about directx | ||
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