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![]() | Game Programming GemsCharles River Media | 2000 | 614 blz. | Mark DeLoura, EditorIn this first volume of the Game Programming Gems series, you will find the combined wisdom of over forty very talented game programmers! The topics covered address a broad range of technical problems encountered by game programmers ranging from animation, artificial intelligence, Z-buffering, ligting calculations, and weather effects to curved surfaces, multiplayer Internet gaming, and music and sound effects Tutorial for Developers, Intermediate and Advanced Level onze prijs € 55,90 incl. BTW (€ 52,74 excl. BTW) — ISBN: 9781584500490 | 1584500492 |
| Verzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) | ||||
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| For the countless tasks involved in creating a game engine there are an equal number of possible solutions. But instead of spending hours and hours trying to develop your own answers, now you can find out how the pros do it! Game Programming Gems is a comprehensive resource packed with a variety of game programming algorithms. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces, multiple layer Internet gaming, to music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. Game Programming Gems is written in a style accessible to individuals with a range of expertise levels. All of the source code for each algorithm is included and can be used by advanced programmers immediately. For aspiring programmers, there is a detailed tutorial to work through before attempting the code, and suggestions for possible modifications and optimizations are included as well.
Features: A must-have for every game programmers' library; Written by game programming experts and edited by Nintendo's Mark DeLoura; Coverage of all major techniques used in game development. CD-ROM is packed with the source code in C & C++, completely portable to Windows and Linux, and all graphics displays use the Open GL language. | ||
| soort artikel | computerboeken | ||
| ons bestelnummer | 2319-H0 | ||
| titel | Game Programming Gems | ||
| onderwerp | spellen programmeren | ||
| uitgever | Charles River Media [CHAr ] | ||
| website uitgever | www.charlesriver.com | ||
| ISBN-13 | 978-1-58450-049-0 | 9781584500490 | ||
| ISBN-10 | 1-58450-049-2 | 1584500492 | ||
| gepubliceerd in | 2000 | ||
| geschreven door | Mark DeLoura, Editor | ||
| dit boek behandelt | US versie | ||
| taal van het boek | Engels US | ||
| aantal bladzijden | 614 | ||
| uitvoering | hardcover | ||
| medium | met CD-ROM | ||
| geïmporteerd door | Computercollectief BV | ||
| artikelcode fabrikant | 978-1-58450-049-0 | ||
| barcodes | 9781584500490 / 619587004921 |
| naar uitvoerig | compact overzicht | Nog 54 andere boeken over spellen programmeren | ||
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