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plaatje van AI for Game Developers, computerboek van O'Reilly 

AI for Game Developers

Creating Intelligent Behavior in Games

O'Reilly | 2004 | 371 blz. | David M. Bourg, Glenn Seeman

The perfect starting point for understanding and applying AI techniques to your games. This book will provide you with usable, advanced techniques that you can apply to your games right now. Code samples in C/C++

Tutorial for Developers, Intermediate and Advanced Level

onze prijs € 31,90 incl. BTW (€ 30,09 excl. BTW)   —   ISBN: 9780596005559 | 0596005555

 
Verzendkosten slechts € 1,95  (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) 
     
    
Advanced AI game techniques are within the grasp of every game developer - not just those who dedicate their careers to AI. If you're new to game programming or if you're an experienced game programmer who needs to get up to speed quickly on AI techniques, you'll find AI for Game Developers to be the perfect starting point for understanding and applying AI techniques to your games.
Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in easy-to-understand language, supported with code samples throughout the book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers.
Other topics covered in the book include: Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneously; Basic pathfinding & waypoints, including an entire chapter devoted to the A* pathfinding algorithm; AI scripting; Rule-based AI: learn about variants other than fuzzy logic and finite state machines; Basic probability; Bayesian techniques. Unlike other books on the subject, AI for Game Developers doesn't attempt to cover every aspect of game AI, but to provide you with usable, advanced techniques you can apply to your games right now.
 
 soort artikelcomputerboeken 
 ons bestelnummer2516-E0 
 titelAI for Game Developers 
 subtitelCreating Intelligent Behavior in Games 
 onderwerpspellen programmeren 
 uitgeverO'Reilly [REI ] 
 website uitgeverwww.oreilly.com 
 ISBN-13978-0-596-00555-9 | 9780596005559 
 ISBN-100-596-00555-5 | 0596005555 
 gepubliceerd in2004 
 geschreven doorDavid M. Bourg, Glenn Seeman 
 dit boek behandeltUS versie 
 taal van het boekEngels US 
 aantal bladzijden371 
 uitvoeringsoftcover 
 artikelcode fabrikant978-0-596-00555-9 
 barcodes9780596005559 / 636920005551 
    
 naar uitvoerig | compact overzichtNog 54 andere boeken over spellen programmeren
  
    
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