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AI for Game Developers

Creating Intelligent Behavior in Games

O'Reilly | 2004 | 371 pages | David M. Bourg, Glenn Seeman

The perfect starting point for understanding and applying AI techniques to your games. This book will provide you with usable, advanced techniques that you can apply to your games right now. Code samples in C/C++

Tutorial for Developers, Intermediate and Advanced Level

our price € 31,90 incl. VAT (€ 30,09 excl. VAT)   —   ISBN: 9780596005559 | 0596005555

 
Delivery charges only € 1,95  (for orders over 20 euro within Nederland, below € 4,95) 
     
    
Advanced AI game techniques are within the grasp of every game developer - not just those who dedicate their careers to AI. If you're new to game programming or if you're an experienced game programmer who needs to get up to speed quickly on AI techniques, you'll find AI for Game Developers to be the perfect starting point for understanding and applying AI techniques to your games.
Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in easy-to-understand language, supported with code samples throughout the book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers.
Other topics covered in the book include: Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneously; Basic pathfinding & waypoints, including an entire chapter devoted to the A* pathfinding algorithm; AI scripting; Rule-based AI: learn about variants other than fuzzy logic and finite state machines; Basic probability; Bayesian techniques. Unlike other books on the subject, AI for Game Developers doesn't attempt to cover every aspect of game AI, but to provide you with usable, advanced techniques you can apply to your games right now.
 
 categorycomputer books 
 our order code2516-E0 
 titleAI for Game Developers 
 subtitleCreating Intelligent Behavior in Games 
 subjectspellen programmeren 
 publisherO'Reilly [REI ] 
 web site publisherwww.oreilly.com 
 ISBN-13978-0-596-00555-9 | 9780596005559 
 ISBN-100-596-00555-5 | 0596005555 
 published in2004 
 written byDavid M. Bourg, Glenn Seeman 
 this book coversUS versie 
 languageEngels US 
 number of pages371 
 coversoftcover 
 manufacturer code978-0-596-00555-9 
 bar codes9780596005559 / 636920005551 
    
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