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![]() | Practical Java Game ProgrammingCharles River Media | 2004 | 508 blz. | Dustin Clingman, Shawn Kendall, Syrus MesdaghiTeaches Java programmers core game development technology and how to program outstanding games. Reviews the new J2SDK 1.5 technology - how it addresses areas currently lacking in Java and provides unique advantages to developers Tutorial for Developers, Intermediate and Advanced Level onze prijs € 39,90 incl. BTW (€ 37,64 excl. BTW) — ISBN: 9781584503262 | 1584503262 |
| Verzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) | ||||
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| Java has always provided a powerful platform on which to develop interactive content, and with the addition of the Java Technology Group's gaming APIs, Java becomes a third-party platform choice and delivery model for game developers. Each chapter includes working code examples that can stand alone for easy implementation into one's own projects, or be used toward the creation of a fully functional demo game. This allows beginning programmers to follow the topics step-by-step, and more experienced programmers to use specific areas of interest.
- Provides a complete guide to Java game development for Java programmers new to game development; - Focuses on Java specific topics such as performance issues & the virtual machine, garbage collection, Just-in-Time (JIT) compiler, native timers, and Java as a scripting language; - Covers 3D game development issues including the new Java bindings for OpenGL (JOGL), using JOGL to make a 3D Render Engine, and Collision Detection & Response; - Explains genre specific issues for sports, puzzle, racing, strategy, action/adventure, and massively multiplayer online role-playing games. On The CD-ROM: - FIGURES: all the figures from the book by chapter; - CODE: examples, libraries, and materials from each chapter; - SUN J2SDK: the latest version of the Sun J2SDK 1.4.2_04 as well as Java3D and JOGL for Linux, Mac OSX and Win32. | ||
| soort artikel | computerboeken | ||
| ons bestelnummer | 2001-G4 | ||
| titel | Practical Java Game Programming | ||
| onderwerp | spellen programmeren | ||
| uitgever | Charles River Media [CHAr ] | ||
| website uitgever | www.charlesriver.com | ||
| ISBN-13 | 978-1-58450-326-2 | 9781584503262 | ||
| ISBN-10 | 1-58450-326-2 | 1584503262 | ||
| gepubliceerd in | 2004 | ||
| geschreven door | Dustin Clingman, Shawn Kendall, Syrus Mesdaghi | ||
| taal van het boek | Engels US | ||
| aantal bladzijden | 508 | ||
| uitvoering | softcover | ||
| medium | met CD-ROM | ||
| geïmporteerd door | Computercollectief BV | ||
| artikelcode fabrikant | 978-1-58450-326-2 | ||
| barcodes | 9781584503262 / 619587032627 |
| naar uitvoerig | compact overzicht | Nog 54 andere boeken over spellen programmeren | ||
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