| English - Nederlands | ||||
| computercollectief | comcol.nl | |||
| computer books & software | computer books | |||
| home | products | forthcoming | bargains | licences | newsletter | dealer-info | contact us | your basket | ||
| search | just in | themes | promotions | how to order | faq | shops | about us | check out |
| computerboeken » pc » programmeren » game programming » spellen programmeren | ||
![]() | Practical Java Game ProgrammingCharles River Media | 2004 | 508 pages | Dustin Clingman, Shawn Kendall, Syrus MesdaghiTeaches Java programmers core game development technology and how to program outstanding games. Reviews the new J2SDK 1.5 technology - how it addresses areas currently lacking in Java and provides unique advantages to developers Tutorial for Developers, Intermediate and Advanced Level our price € 39,90 incl. VAT (€ 37,64 excl. VAT) — ISBN: 9781584503262 | 1584503262 |
| Delivery charges only € 1,95 (for orders over 20 euro within Nederland, below € 4,95) | ||||
| Only to order | put in basket anyway | check out | ||||||||
| NB. This is not a stock item, but we can order it specially for you. Depending on the supplier, delivery time may vary from a few days to a few weeks. | |||
| Java has always provided a powerful platform on which to develop interactive content, and with the addition of the Java Technology Group's gaming APIs, Java becomes a third-party platform choice and delivery model for game developers. Each chapter includes working code examples that can stand alone for easy implementation into one's own projects, or be used toward the creation of a fully functional demo game. This allows beginning programmers to follow the topics step-by-step, and more experienced programmers to use specific areas of interest.
- Provides a complete guide to Java game development for Java programmers new to game development; - Focuses on Java specific topics such as performance issues & the virtual machine, garbage collection, Just-in-Time (JIT) compiler, native timers, and Java as a scripting language; - Covers 3D game development issues including the new Java bindings for OpenGL (JOGL), using JOGL to make a 3D Render Engine, and Collision Detection & Response; - Explains genre specific issues for sports, puzzle, racing, strategy, action/adventure, and massively multiplayer online role-playing games. On The CD-ROM: - FIGURES: all the figures from the book by chapter; - CODE: examples, libraries, and materials from each chapter; - SUN J2SDK: the latest version of the Sun J2SDK 1.4.2_04 as well as Java3D and JOGL for Linux, Mac OSX and Win32. | ||
| category | computer books | ||
| our order code | 2001-G4 | ||
| title | Practical Java Game Programming | ||
| subject | spellen programmeren | ||
| publisher | Charles River Media [CHAr ] | ||
| web site publisher | www.charlesriver.com | ||
| ISBN-13 | 978-1-58450-326-2 | 9781584503262 | ||
| ISBN-10 | 1-58450-326-2 | 1584503262 | ||
| published in | 2004 | ||
| written by | Dustin Clingman, Shawn Kendall, Syrus Mesdaghi | ||
| language | Engels US | ||
| number of pages | 508 | ||
| cover | softcover | ||
| medium | met CD-ROM | ||
| imported by | Computercollectief BV | ||
| manufacturer code | 978-1-58450-326-2 | ||
| bar codes | 9781584503262 / 619587032627 |
| to detailed | compact overview | 54 more books about spellen programmeren | ||
| delivery charges - conditions of sale(Dutch) - privacy statement | |||