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plaatje van 3D Game Engine Architecture, computerboek van Morgan Kaufmann Publishers, Inc. 

3D Game Engine Architecture

Engineering Real-Time Applications with Wild Magic

Morgan Kaufmann Publishers, Inc. | 2005 | 736 blz. | David H. Eberly

A comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct core elements of 3D systems, including data structures, the math system, and the object system.

Tutorial for Developers, Intermediate and Advanced Level

onze prijs € 62,90 incl. BTW (€ 59,34 excl. BTW)   —   ISBN: 9780122290640 | 012229064X

 
Verzendkosten slechts € 1,95  (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) 
     
    
A practical guide to all the steps necessary to build professional-quality real-time simulations with just minimal mathematics required.
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts & algorithms of real-time 3D engines and quickly became a classic of game development.
Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection & physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community. Emphasizes the application of software engineering principles and describes the architecture of large libraries.
CD-ROM with the complete C++ source code for Wild Magic version 3, a commercial-quality game engine for Windows, Linux, and OS X.
 
 soort artikelcomputerboeken 
 ons bestelnummer7760-E2 
 titel3D Game Engine Architecture 
 subtitelEngineering Real-Time Applications with Wild Magic 
 onderwerpspellen programmeren 
 uitgeverMorgan Kaufmann Publishers, Inc. [MORk t] 
 website uitgeverwww.mkp.com 
 ISBN-13978-0-12-229064-0 | 9780122290640 
 ISBN-100-12-229064-X | 012229064X 
 gepubliceerd in2005 
 geschreven doorDavid H. Eberly 
 dit boek behandeltUS versie 
 taal van het boekEngels US 
 aantal bladzijden736 
 uitvoeringhardcover 
 mediummet CD-ROM 
 artikelcode fabrikant978-0-12-229064-0 
 barcode9780122290640 
    
 naar uitvoerig | compact overzichtNog 54 andere boeken over spellen programmeren
  
    
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