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plaatje van Digital Ground, computerboek van The MIT Press 

Digital Ground

Architecture, Pervasive Computing, and Environmental Knowing

The MIT Press | 2004 | 272 blz. | Malcolm McCullough

Digital Ground is an architect's response to the design challenge posed by pervasive computing. Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place.

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One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation.
Malcolm McCullough's concept of "digital ground" expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that "environmental knowing" is a process that technology may serve and not erode.
Drawing on arguments from architecture, psychology, software engineering, and geography, writing for practicing interaction designers, pervasive computing researchers, architects, and the general reader on digital culture, McCullough gives us a theory of place for interaction design. Part I, "Expectations," explores our technological predispositions - many of which ("situated interactions") arise from our embodiment in architectural settings. Part II, "Technologies," discusses hardware, software, and applications, including embedded technology ("bashing the desktop"), and building technology genres around life situations. Part III, "Practices," argues for design as a liberal art, seeing interactivity as a cultural -- not only technological - challenge and a practical notion of place as essential. Part IV, "Epilogue," acknowledges the epochal changes occurring today, and argues for the role of "digital ground" in the necessary adaptation.
 
 soort artikelcomputerboeken 
 ons bestelnummer10045-A3 
 titelDigital Ground 
 subtitelArchitecture, Pervasive Computing, and Environmental Knowing 
 onderwerppervasive computing 
 uitgeverThe MIT Press [MITp ] 
 website uitgevermitpress.mit.edu 
 ISBN-13978-0-262-63327-7 | 9780262633277 
 ISBN-100-262-63327-2 | 0262633272 
 gepubliceerd in2004 
 geschreven doorMalcolm McCullough 
 dit boek behandeltUS versie 
 taal van het boekEngels US 
 aantal bladzijden272 
 uitvoeringsoftcover 
 geïmporteerd doorComputercollectief BV 
 artikelcode fabrikant978-0-262-63327-7 
 barcode9780262633277 
    
 naar uitvoerig | compact overzichtNog 1 ander boek over pervasive computing
  
    
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