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![]() | OpenGL Programming Guide, Sixth EditionThe Official Guide to Learning OpenGL, Version 2.1Addison Wesley US | 2008 | 862 blz. | Dave Shreiner, Mason Woo, Jackie Neider, Tom DavisThe OpenGL Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through version 2.0. This sixth edition of the best-selling 'red book' describes the latest features of OpenGL Version 2.1, including: - Using server-side pixel buffer objects for fast pixel rectangle download and retrieval - Discussion of the sRGB texture format - Expanded discussion of the OpenGL Shading Language Tutorial for Developers, Intermediate and Advanced Level onze prijs € 47,90 incl. BTW (€ 45,19 excl. BTW) — ISBN: 9780321481009 | 0321481003 |
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Verzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) | ||||
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| The OpenGL Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building & rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.
This sixth edition has been updated to include the newest features of OpenGL Version 2.1, including: - Using server-side pixel buffer objects for fast pixel rectangle download & retrieval; - Discussion of the sRGB texture format; - Expanded discussion of the OpenGL Shading Language; - This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. | ||
| soort artikel | computerboeken | ||
| ons bestelnummer | 6154-H2 | ||
| titel | OpenGL Programming Guide, Sixth Edition | ||
| subtitel | The Official Guide to Learning OpenGL, Version 2.1 | ||
| onderwerp | opengl | ||
| uitgever | Addison Wesley US [ADD ] | ||
| website uitgever | www.awprofessional.com | ||
| ISBN-13 | 978-0-321-48100-9 | 9780321481009 | ||
| ISBN-10 | 0-321-48100-3 | 0321481003 | ||
| gepubliceerd in | 2008 | ||
| geschreven door | Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis | ||
| dit boek behandelt | US versie 2.1 | ||
| taal van het boek | Engels US | ||
| aantal bladzijden | 862 | ||
| druk | zesde druk | ||
| uitvoering | softcover | ||
| Nederlandse distributie | Computercollectief BV | ||
| artikelcode fabrikant | 978-0-321-48100-9 | ||
| barcode | 9780321481009 |
| naar uitvoerig | compact overzicht | Nog 7 andere boeken over opengl | ||
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