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plaatje van OpenGL Programming Guide, Sixth Edition, computerboek van Addison Wesley US 

OpenGL Programming Guide, Sixth Edition

The Official Guide to Learning OpenGL, Version 2.1

Addison Wesley US | 2008 | 862 blz. | Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis

The OpenGL Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through version 2.0. This sixth edition of the best-selling 'red book' describes the latest features of OpenGL Version 2.1, including:
- Using server-side pixel buffer objects for fast pixel rectangle download and retrieval
- Discussion of the sRGB texture format
- Expanded discussion of the OpenGL Shading Language

Tutorial for Developers, Intermediate and Advanced Level

onze prijs € 47,90 incl. BTW (€ 45,19 excl. BTW)   —   ISBN: 9780321481009 | 0321481003

 
Verzendkosten slechts € 1,95  (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) 
     
    
The OpenGL Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building & rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.
This sixth edition has been updated to include the newest features of OpenGL Version 2.1, including:
- Using server-side pixel buffer objects for fast pixel rectangle download & retrieval;
- Discussion of the sRGB texture format;
- Expanded discussion of the OpenGL Shading Language;
- This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL.
 
 soort artikelcomputerboeken 
 ons bestelnummer6154-H2 
 titelOpenGL Programming Guide, Sixth Edition 
 subtitelThe Official Guide to Learning OpenGL, Version 2.1 
 onderwerpopengl 
 uitgeverAddison Wesley US [ADD ] 
 website uitgeverwww.awprofessional.com 
 ISBN-13978-0-321-48100-9 | 9780321481009 
 ISBN-100-321-48100-3 | 0321481003 
 gepubliceerd in2008 
 geschreven doorDave Shreiner, Mason Woo, Jackie Neider, Tom Davis 
 dit boek behandeltUS versie 2.1 
 taal van het boekEngels US 
 aantal bladzijden862 
 drukzesde druk 
 uitvoeringsoftcover 
 Nederlandse distributieComputercollectief BV 
 artikelcode fabrikant978-0-321-48100-9 
 barcode9780321481009 
    
 naar uitvoerig | compact overzichtNog 7 andere boeken over opengl
  
    
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