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![]() | Introducing 3ds Max 2008Sybex | 2008 | 604 blz. | Dariush Derakhshani, Randi L. MunnIntroducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline - from preproduction through postproduction - with clearcut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling techniques and lighting final renders, you'll get a solid grounding in 3ds Max 2008. Tutorial for Users, Beginning and Intermediate Level onze prijs € 31,90 incl. BTW (€ 30,09 excl. BTW) — ISBN: 9780470184943 | 0470184949 |
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Verzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) | ||||
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| Whether you are new to 3ds Max or an animation veteran, Introducing 3ds Max 2008 is the perfect primer to get you up & running with the latest version of Autodesk's powerful 3D software. 3ds Max is the power behind dynamic video games like Splinter Cell, Halo, and Gears of War. Let your imagination run wild as you work your way through the complexities of 3D modeling, texturing, animating, and visual effects with this easy-to-follow guide.
You'll jump right into the pipeline - from preproduction to production to postproduction, with clear-cut explanations, tutorials, and hands-on projects to build your skills. Learn to assign textures effects & UV texture mapping; create walk cycles & simple character animations; explore lighting, rendering, and raytracing concepts; discover rigid body dynamics; and more. From immediately creating your first animation to tackling poly modeling, rendering, and particles, you'll get a solid grounding in 3ds Max 2008. What you will learn from this book: Build the knowledge you need for game, film, and TV production. Master modeling from simple & complex polygon mechanical models to organic character modeling. Assign texture effects & texture maps using UV. Create walk cycles & simple character animations with Character Studio. Explore lighting, rendering, and raytracing concepts. Discover simple rigid body dynamics & Max's particle systems. On the CD: The image files, scenes, and support materials needed to create the tutorials in the book as well as a demo version of 3ds Max. | ||
| soort artikel | computerboeken | ||
| ons bestelnummer | 1208-H6 | ||
| titel | Introducing 3ds Max 2008 | ||
| onderwerp | 3ds max 2008 | ||
| uitgever | Sybex [SYB ] | ||
| website uitgever | www.sybex.com | ||
| ISBN-13 | 978-0-470-18494-3 | 9780470184943 | ||
| ISBN-10 | 0-470-18494-9 | 0470184949 | ||
| gepubliceerd in | 2008 | ||
| geschreven door | Dariush Derakhshani, Randi L. Munn | ||
| dit boek behandelt | US versie 2008 | ||
| taal van het boek | Engels US | ||
| aantal bladzijden | 604 | ||
| uitvoering | softcover | ||
| medium | met CD-ROM | ||
| Nederlandse distributie | Computercollectief BV | ||
| artikelcode fabrikant | 978-0-470-18494-3 | ||
| barcode | 9780470184943 |
| naar uitvoerig | compact overzicht | Nog 3 andere boeken over 3ds max 2008 | ||
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