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![]() | ShaderX6: Advanced Rendering TechniquesCharles River Media | 2008 | 633 blz. | Wolfgang EngelShader X6: Advanced Rendering Techniques is the latest volume in this cutting-edge indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Tutorial for Developers, Intermediate and Advanced Level onze prijs € 47,90 incl. BTW (€ 45,19 excl. BTW) — ISBN: 9781584505440 | 1584505443 |
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Verzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) | ||||
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| Shader X6: Advanced Rendering Techniques provides coverage of the vertex and pixel shader methods used in high-end graphics and game development. These state-of-the-art, ready-to-use solutions will help you meet your everyday programming challenges and bring your graphic to a new level of realism.
Topic coverage includes: - Geometry Manipulation: Fast Evaluation of Subdivision Surfaces on Direct3D 10 Graphics Hardware; Implementing Real-Time Mesh Simplification Using Programmable Geometry Pipeline on GPU; - Rendering Techniques: Computing Per-Pixel Object Thickness in a Single Render Pass; Uniform Cubemap for Dynamic Environments; - Image Space: Per-pixel Motion Blur for Wheels; HDR meets Black & White 2; - Shadows: Approximate Cumulative Distribution Function Shadow Mapping; Removing Shadow Volume Artifacts by Spatial Adjustment; - Environmental Effects: Sunlight with Volumetric Light Rays; - Global Illumination: Practical Methods for a PRT-based Shader Using Spherical Harmonics; - & more. | ||
| soort artikel | computerboeken | ||
| ons bestelnummer | 12868-B2 | ||
| titel | ShaderX6: Advanced Rendering Techniques | ||
| onderwerp | spellen programmeren | ||
| uitgever | Charles River Media [CHAr ] | ||
| website uitgever | www.charlesriver.com | ||
| ISBN-13 | 978-1-58450-544-0 | 9781584505440 | ||
| ISBN-10 | 1-58450-544-3 | 1584505443 | ||
| gepubliceerd in | 2008 | ||
| geschreven door | Wolfgang Engel | ||
| dit boek behandelt | US versie | ||
| taal van het boek | Engels US | ||
| aantal bladzijden | 633 | ||
| uitvoering | hardcover | ||
| medium | met CD-ROM | ||
| geïmporteerd door | Computercollectief BV | ||
| artikelcode fabrikant | 978-1-58450-544-0 | ||
| barcode | 9781584505440 |
| naar uitvoerig | compact overzicht | Nog 54 andere boeken over spellen programmeren | ||
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