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plaatje van 3ds Max Modeling for Games, computerboek van Focal Press 

3ds Max Modeling for Games

Insider's Guide to Game Character, Vehicle, and Environment Modeling

Focal Press | 2009 | 322 blz. | Andrew Gahan

Master the latest 3ds Max modeling techniques for games that will greatly enhance your characters, assets, and environments. This Official Autodesk Techniques book contains countless examples of quality professional work and step-by-step tutorials for creating and implementing your game models.

Tutorial for Developers, Intermediate and Advanced Level

onze prijs € 39,90 incl. BTW (€ 37,64 excl. BTW)   —   ISBN: 9780240810614 | 0240810619

 
Verzendkosten slechts € 1,95  (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) 
     
 Nieuw binnen op 13-10-2008  
The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games & simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.
The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work.
On the DVD: countless examples of what's hot and what's not in 3D modeling; support images & photos.
Features: Project files for each chapter; The relevant texture files & source photos used to create the texture maps applied to the 3D projects; Extras: panoramic skies, small scene objects and a many texture maps & models so that artists can create whole scenes quickly without starting from scratch each time; Royalty free stock photos that artists can use in their own texture maps, models & scenes.
 
 soort artikelcomputerboeken 
 ons bestelnummer14728-A0 
 titel3ds Max Modeling for Games 
 subtitelInsider's Guide to Game Character, Vehicle, and Environment Modeling 
 onderwerp3ds max 2009 
 uitgeverFocal Press [FOCp ] 
 website uitgeverwww.focalpress.com 
 ISBN-13978-0-240-81061-4 | 9780240810614 
 ISBN-100-240-81061-9 | 0240810619 
 gepubliceerd in2009 
 geschreven doorAndrew Gahan 
 dit boek behandeltUS versie 2009 
 taal van het boekEngels US 
 aantal bladzijden322 
 uitvoeringsoftcover 
 mediummet DVD-ROM 
 Nederlandse distributieComputercollectief BV 
 artikelcode fabrikant978-0-240-81061-4 
 barcode9780240810614 
    
 naar uitvoerig | compact overzichtNog 3 andere boeken over 3ds max 2009
  
    
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