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| computerboeken » pc » creatieve software » 3d studio » 3ds max 2009 | ||
![]() | 3ds Max Modeling for GamesInsider's Guide to Game Character, Vehicle, and Environment ModelingFocal Press | 2009 | 322 blz. | Andrew GahanMaster the latest 3ds Max modeling techniques for games that will greatly enhance your characters, assets, and environments. This Official Autodesk Techniques book contains countless examples of quality professional work and step-by-step tutorials for creating and implementing your game models. Tutorial for Developers, Intermediate and Advanced Level onze prijs € 39,90 incl. BTW (€ 37,64 excl. BTW) — ISBN: 9780240810614 | 0240810619 |
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Verzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) | ||||
| Nieuw binnen op 13-10-2008 | dit artikel bestellen | naar de kassa | ||||||||
| The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games & simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.
The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. On the DVD: countless examples of what's hot and what's not in 3D modeling; support images & photos. Features: Project files for each chapter; The relevant texture files & source photos used to create the texture maps applied to the 3D projects; Extras: panoramic skies, small scene objects and a many texture maps & models so that artists can create whole scenes quickly without starting from scratch each time; Royalty free stock photos that artists can use in their own texture maps, models & scenes. | ||
| soort artikel | computerboeken | ||
| ons bestelnummer | 14728-A0 | ||
| titel | 3ds Max Modeling for Games | ||
| subtitel | Insider's Guide to Game Character, Vehicle, and Environment Modeling | ||
| onderwerp | 3ds max 2009 | ||
| uitgever | Focal Press [FOCp ] | ||
| website uitgever | www.focalpress.com | ||
| ISBN-13 | 978-0-240-81061-4 | 9780240810614 | ||
| ISBN-10 | 0-240-81061-9 | 0240810619 | ||
| gepubliceerd in | 2009 | ||
| geschreven door | Andrew Gahan | ||
| dit boek behandelt | US versie 2009 | ||
| taal van het boek | Engels US | ||
| aantal bladzijden | 322 | ||
| uitvoering | softcover | ||
| medium | met DVD-ROM | ||
| Nederlandse distributie | Computercollectief BV | ||
| artikelcode fabrikant | 978-0-240-81061-4 | ||
| barcode | 9780240810614 |
| naar uitvoerig | compact overzicht | Nog 3 andere boeken over 3ds max 2009 | ||
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