comcol.nl
 computerboeken & softwarecomputerboeken 
 
 
 computerboeken » pc » programmeren » game programming » spellen programmeren
 
 

boeken over spellen programmeren

Verzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) 


 
compact overzicht | uitvoerig overzichtblad 1 van 6 volgende »  
 

Games programmeren in 24 uur

Pearson Education Benelux | 2003 | 496 blz. | Michael Morrison

In 24 lessen van elk één uur leert u op praktische wijze zelf games programmeren. Op de cd-rom: Starter Kit (Borland C++ Builder 5.5) en broncode

Leerboek voor ontwikkelaars, geschikt voor beginners en gevorderden, behandelt versie voor Windows

boek | 1529-G0 | € 34,95 (32,97 excl. BTW) | ISBN: 9789043007528 / 9043007528 | Nederlands
plaatje van Games programmeren in 24 uur, boek van Pearson Education Benelux 
 
    meer info... | dit artikel bestellen | naar de kassa 
 

Object-oriented Game Development

Addison Wesley US | 2004 | 426 blz. | Julian Gold

No member of the game development team should work in isolation. Whether you're a producer, designer, artist or programmer this book will help you develop today's ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies

Tutorial for Developers, Intermediate and Advanced Level, behandelt UK versie

boek | 8488-F7 | € 63,90 (60,28 excl. BTW) | ISBN: 9780321176608 / 032117660X | Engels UK
plaatje van Object-oriented Game Development, boek van Addison Wesley US 
 
   op bestellingmeer info... | dit artikel bestellen | naar de kassa 
 

Beginning .NET Game Programming in VB .NET

APress | 2004 | 414 blz. | David Weller, Alexandre Santos Lobao, Ellen Hatton

Creating games presents many challenges, and those challenges can vary depending on the game. This book explores five different games so you can see how to approach a variety of these problems

Tutorial for Developers, Beginning and Intermediate Level, behandelt US versie

boek | 3466-J7 | € 39,90 (37,64 excl. BTW) | ISBN: 9781590594018 / 1590594010 | Engels US
plaatje van Beginning .NET Game Programming in VB .NET, boek van APress 
 
   op bestellingmeer info... | dit artikel bestellen | naar de kassa 
 

Beginning Game Development with Python and Pygame

– From Novice to Professional

APress | 2007 | 316 blz. | Will McGugan

Create stunning video games using popular open source technologies!
Previous programming experience is useful but not essential, because the first two chapters introduce the Python programming language - or serve as a refresher course if you are already familiar with Python. Further chapters cover how to use Pygame to set up a graphical display, draw to the screen, handle events, and read input devices.

Tutorial for Developers, Beginning and Intermediate Level, behandelt US versie

boek | 13642-A3 | € 31,90 (30,09 excl. BTW) | ISBN: 9781590598726 / 1590598725 | Engels US
plaatje van Beginning Game Development with Python and Pygame, boek van APress 
 
    meer info... | dit artikel bestellen | naar de kassa 
 

XNA 2.0 Game Programming Recipes

– A Problem-Solution Approach

APress | 2008 | 626 blz. | Riemer Grootjans

XNA expert Reimer Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA 2.0 Game Programming Recipes an invaluable companion when building games for fun or as commercial products.

Tutorial for Developers, Beginning and Intermediate Level, behandelt US versie

boek | 14367-A5 | € 31,90 (30,09 excl. BTW) | ISBN: 9781590599259 / 159059925X | Engels US
plaatje van XNA 2.0 Game Programming Recipes, boek van APress 
 
    meer info... | dit artikel bestellen | naar de kassa 
 

AI Game Engine Programming

Charles River Media | 2004 | 594 blz. | Brian Schwab

Improve your AI engine development process by examining the breakdown of individual games in various genres and learn what really works. Find in-depth insights and ready-to-use programming techniques to use in your own AI engines

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 2064-F8 | € 39,90 (37,64 excl. BTW) | ISBN: 9781584503446 / 1584503440 | Engels US
plaatje van AI Game Engine Programming, boek van Charles River Media 
 
   op bestellingmeer info... | dit artikel bestellen | naar de kassa 
 

AI Game Programming Wisdom 3

Charles River Media | 2006 | 734 blz., hardcover | Steve Rabin, Editor

This book grants you an insider's look at cutting-edge AI techniques used by industry professionals in such games as Fable, Halo 2, and the Battlefield series

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie voor Windows, Linux

boek | 10435-A8 | € 55,90 (52,74 excl. BTW) | ISBN: 9781584504573 / 1584504579 | Engels US
plaatje van AI Game Programming Wisdom 3, boek van Charles River Media 
 
   op bestellingmeer info... | dit artikel bestellen | naar de kassa 
 

AI Game Programming Wisdom 4

Charles River Media | 2008 | 699 blz., hardcover | Steve Rabin

AI Game Programming Wisdom 4, is the all new volume in this indispensable series. Packed with the insights of industry pros, the book provides new tricks, techniques, algorithms, architectures, and approaches to help programmers avoid redundancy and save valuable programming time. As with the previous volumes, this book is designed to provide practical advice for building state-of-the-art game AI for the games of today and tomorrow. In this volume, section editors will continue to add their valuable insights to the articles and help ensure the highest quality of the techniques.

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 14325-A9 | € 55,90 (52,74 excl. BTW) | ISBN: 9781584505235 / 1584505230 | Engels US
plaatje van AI Game Programming Wisdom 4, boek van Charles River Media 
 
    meer info... | dit artikel bestellen | naar de kassa 
 

Developing Serious Games

Charles River Media | 2006 | 452 blz. | Bryan Bergeron

- Find out what's involved in developing serious games, from crafting a design document to identifying sources of capital and affordable development tools
- Explore the evolution of serious games, relevant standards, and best practices
- Delve into the social, technical, and philosophical constraints associated with serious games and discover how to transform them into business opportunities

Tutorial for Developers, Beginning and Intermediate Level, behandelt US versie

boek | 10483-A2 | € 35,90 (33,87 excl. BTW) | ISBN: 9781584504443 / 1584504447 | Engels US
plaatje van Developing Serious Games, boek van Charles River Media 
 
   op bestellingmeer info... | dit artikel bestellen | naar de kassa 
 

Game Audio Programming

Charles River Media | 2003 | 640 blz., hardcover | James R. Boer

Advances in Computer Graphics and Game Development

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 1341-F4 | € 47,90 (45,19 excl. BTW) | ISBN: 9781584502456 / 1584502452 | Engels US
plaatje van Game Audio Programming, boek van Charles River Media 
 
   op bestellingmeer info... | dit artikel bestellen | naar de kassa 
 

boeken over spellen programmeren

Verzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) 


 
compact overzicht | uitvoerig overzichtblad 1 van 6 volgende »  

  © Computercollectief B.V. Amstel 312, 1017 AP Amsterdam, Nederland - computerboeken & software sinds 1979