| computercollectief | comcol.nl | |||
| computerboeken & software | computerboeken | |||
| home | producten | verwacht | koopjes | licenties | nieuwsbrief | dealer-info | contact | winkelwagen | ||
| zoeken | nieuw | thema's | acties | hoe bestellen | faq | winkels | over ons | afrekenen |
| computerboeken » pc » programmeren » game programming » spellen programmeren | ||
boeken over spellen programmerenVerzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) | |||
| compact overzicht | uitvoerig overzicht | blad 1 van 6 volgende » | ||
Games programmeren in 24 uurPearson Education Benelux | 2003 | 496 blz. | Michael Morrison In 24 lessen van elk één uur leert u op praktische wijze zelf games programmeren. Op de cd-rom: Starter Kit (Borland C++ Builder 5.5) en broncode Leerboek voor ontwikkelaars, geschikt voor beginners en gevorderden, behandelt versie voor Windows boek | 1529-G0 | € 34,95 (32,97 excl. BTW) | ISBN: 9789043007528 / 9043007528 | Nederlands | ![]() | ||
| meer info... | dit artikel bestellen | naar de kassa | |||||||
Object-oriented Game DevelopmentAddison Wesley US | 2004 | 426 blz. | Julian Gold No member of the game development team should work in isolation. Whether you're a producer, designer, artist or programmer this book will help you develop today's ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies Tutorial for Developers, Intermediate and Advanced Level, behandelt UK versie boek | 8488-F7 | € 63,90 (60,28 excl. BTW) | ISBN: 9780321176608 / 032117660X | Engels UK | ![]() | ||
| op bestelling | meer info... | dit artikel bestellen | naar de kassa | ||||||
Beginning .NET Game Programming in VB .NETAPress | 2004 | 414 blz. | David Weller, Alexandre Santos Lobao, Ellen Hatton Creating games presents many challenges, and those challenges can vary depending on the game. This book explores five different games so you can see how to approach a variety of these problems Tutorial for Developers, Beginning and Intermediate Level, behandelt US versie boek | 3466-J7 | € 39,90 (37,64 excl. BTW) | ISBN: 9781590594018 / 1590594010 | Engels US | ![]() | ||
| op bestelling | meer info... | dit artikel bestellen | naar de kassa | ||||||
Beginning Game Development with Python and PygameAPress | 2007 | 316 blz. | Will McGugan Create stunning video games using popular open source technologies! Previous programming experience is useful but not essential, because the first two chapters introduce the Python programming language - or serve as a refresher course if you are already familiar with Python. Further chapters cover how to use Pygame to set up a graphical display, draw to the screen, handle events, and read input devices. Tutorial for Developers, Beginning and Intermediate Level, behandelt US versie boek | 13642-A3 | € 31,90 (30,09 excl. BTW) | ISBN: 9781590598726 / 1590598725 | Engels US | ![]() | ||
| meer info... | dit artikel bestellen | naar de kassa | |||||||
XNA 2.0 Game Programming RecipesAPress | 2008 | 626 blz. | Riemer Grootjans XNA expert Reimer Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA 2.0 Game Programming Recipes an invaluable companion when building games for fun or as commercial products. Tutorial for Developers, Beginning and Intermediate Level, behandelt US versie boek | 14367-A5 | € 31,90 (30,09 excl. BTW) | ISBN: 9781590599259 / 159059925X | Engels US | ![]() | ||
| meer info... | dit artikel bestellen | naar de kassa | |||||||
AI Game Engine ProgrammingCharles River Media | 2004 | 594 blz. | Brian Schwab Improve your AI engine development process by examining the breakdown of individual games in various genres and learn what really works. Find in-depth insights and ready-to-use programming techniques to use in your own AI engines Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 2064-F8 | € 39,90 (37,64 excl. BTW) | ISBN: 9781584503446 / 1584503440 | Engels US | ![]() | ||
| op bestelling | meer info... | dit artikel bestellen | naar de kassa | ||||||
AI Game Programming Wisdom 3Charles River Media | 2006 | 734 blz., hardcover | Steve Rabin, Editor This book grants you an insider's look at cutting-edge AI techniques used by industry professionals in such games as Fable, Halo 2, and the Battlefield series Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie voor Windows, Linux boek | 10435-A8 | € 55,90 (52,74 excl. BTW) | ISBN: 9781584504573 / 1584504579 | Engels US | ![]() | ||
| op bestelling | meer info... | dit artikel bestellen | naar de kassa | ||||||
AI Game Programming Wisdom 4Charles River Media | 2008 | 699 blz., hardcover | Steve Rabin AI Game Programming Wisdom 4, is the all new volume in this indispensable series. Packed with the insights of industry pros, the book provides new tricks, techniques, algorithms, architectures, and approaches to help programmers avoid redundancy and save valuable programming time. As with the previous volumes, this book is designed to provide practical advice for building state-of-the-art game AI for the games of today and tomorrow. In this volume, section editors will continue to add their valuable insights to the articles and help ensure the highest quality of the techniques. Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 14325-A9 | € 55,90 (52,74 excl. BTW) | ISBN: 9781584505235 / 1584505230 | Engels US | ![]() | ||
| meer info... | dit artikel bestellen | naar de kassa | |||||||
Developing Serious GamesCharles River Media | 2006 | 452 blz. | Bryan Bergeron - Find out what's involved in developing serious games, from crafting a design document to identifying sources of capital and affordable development tools - Explore the evolution of serious games, relevant standards, and best practices - Delve into the social, technical, and philosophical constraints associated with serious games and discover how to transform them into business opportunities Tutorial for Developers, Beginning and Intermediate Level, behandelt US versie boek | 10483-A2 | € 35,90 (33,87 excl. BTW) | ISBN: 9781584504443 / 1584504447 | Engels US | ![]() | ||
| op bestelling | meer info... | dit artikel bestellen | naar de kassa | ||||||
Game Audio ProgrammingCharles River Media | 2003 | 640 blz., hardcover | James R. Boer Advances in Computer Graphics and Game Development Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 1341-F4 | € 47,90 (45,19 excl. BTW) | ISBN: 9781584502456 / 1584502452 | Engels US | ![]() | ||
| op bestelling | meer info... | dit artikel bestellen | naar de kassa | ||||||
boeken over spellen programmerenVerzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) | |||
| compact overzicht | uitvoerig overzicht | blad 1 van 6 volgende » | ||