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boeken over spellen programmeren

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Game Developer's Open Source Handbook

Charles River Media | 2007 | 450 blz. | Steven Goodwin

- Covers open source code that can be compiled into a game to provide features like any other form of middleware
- Details the Free software and Open Source ideologies
- Includes a CD-ROM with over 120 open source software packages - libraries and engines (SDL, ODE, and Lua), end-user software (Blender, Subversion, Audacity, and ImageMagick), and code examples (XML transformations, example object models, and the SGX core)

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 11429-A9 | € 35,90 (33,87 excl. BTW) | ISBN: 9781584504979 / 1584504978 | Engels US
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Game Modeling Using Low Polygon Techniques

Charles River Media | 2001 | 353 blz. | Chad Walker, Eric Walker

- Learn how to create efficient game models from sketch to final render
- Use detailed tutorials with your 3D application (3ds max, Lightwave, etc.) to enhance your modeling skills
- CD-ROM includes ready-to-use low-polygon models and the tutorial files

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 12867-A9 | € 39,90 (37,64 excl. BTW) | ISBN: 9781584500551 / 1584500557 | Engels US
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Game Programming Gems

Charles River Media | 2000 | 614 blz., hardcover | Mark DeLoura, Editor

In this first volume of the Game Programming Gems series, you will find the combined wisdom of over forty very talented game programmers! The topics covered address a broad range of technical problems encountered by game programmers ranging from animation, artificial intelligence, Z-buffering, ligting calculations, and weather effects to curved surfaces, multiplayer Internet gaming, and music and sound effects

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 2319-H0 | € 55,90 (52,74 excl. BTW) | ISBN: 9781584500490 / 1584500492 | Engels US
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Game Programming Gems 5

Charles River Media | 2005 | 791 blz., hardcover | Kim Pallister

With the wisdom of many industry experts, Gems 5 includes 62 newly unearthed gems that were polished up for your reading pleasure

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie voor Linux, Windows 2000, Windows XP

boek | 10324-A9 | € 55,90 (52,74 excl. BTW) | ISBN: 9781584503521 / 1584503521 | Engels US
plaatje van Game Programming Gems 5, boek van Charles River Media 
 
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Game Programming Gems 6

Charles River Media | 2006 | 695 blz., hardcover | Michael Dickheiser

Welcome to the sixth volume of the Game Programming Gems series.
With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. All of these capabilities require robust teams and longer schedules, so to help ensure that your games are still delivered on time and on budget, you'll find 50 all new articles written by experts in game technology from many different backgrounds and over twenty countries. This volume also includes a brand new section dedicated to Scripting and Data-Driven Systems.

Tutorial and Reference for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 12067-A4 | € 55,90 (52,74 excl. BTW) | ISBN: 9781584504504 / 1584504501 | Engels US
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Game Programming Gems 7

Charles River Media | 2008 | 586 blz., hardcover | Scott Jacobs

Welcome to the seventh volume of the must-have reference series for game developers, Game Programming Gems, the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 7" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer's tool box!

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 14324-A7 | € 55,90 (52,74 excl. BTW) | ISBN: 9781584505273 / 1584505273 | Engels US
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Game Programming with Python

Charles River Media | 2004 | 470 blz. | Sean Riley

Written for Python programmers interested in learning game development, as well as game developers interested in using Python, the book assumes you have some programming background and a basic grasp of software engineering principles. Some knowledge of the game development process is also assumed, although a concise overview is provided.

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie voor NT 4 Workstation, Windows 2000, Windows 98 SE, Windows ME, Windows XP

boek | 8974-E6 | € 39,90 (37,64 excl. BTW) | ISBN: 9781584502586 / 1584502584 | Engels US
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Mathematics for 3D Game Programming & Computer Graphics, Second Edition

Charles River Media | 2004 | 551 blz., hardcover | Eric Lengyel

- New chapters on the graphics pipeline, the stencil shadow rendering technique, curves & surfaces, and numerical methods
- Concentrates on key mathematical topics for programming 3D game engines and computer graphics
- Discusses modern real-time rendering techniques
- Presents applications in the context of OpenGL architecture

Reference for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 12223-A8 | € 39,90 (37,64 excl. BTW) | ISBN: 9781584502777 / 1584502770 | Engels US
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Mathematics and Physics for Programmers

Charles River Media | 2005 | 608 blz. | Danny Kodicek

Presents math and physics concepts using examples from game development
Includes a companion CD-ROM with simulations, demo examples, and source code
Illustrates topics through a non-language-specific approach using pseudo-code

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie voor NT 4 Workstation, Windows 2000, Windows 95, Windows 98 SE, Windows ME, Windows XP

boek | 2369-G4 | € 39,90 (37,64 excl. BTW) | ISBN: 9781584503309 / 1584503300 | Engels US
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Open Source Game Development

– Qt Games for KDE, PDAs, and Windows

Charles River Media | 2006 | 554 blz. | Martin Heni, Andreas Beckermann

Includes a CD-ROM with working examples, source code, and free development tools

Tutorial for Developers, Beginning and Intermediate Level, behandelt US versie voor Linux, Mac OS X, NT 4 Workstation, Windows 2000, Windows 98 SE, Windows ME, Windows XP

boek | 1320-H3 | € 31,90 (30,09 excl. BTW) | ISBN: 9781584504061 / 1584504064 | Engels US
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boeken over spellen programmeren

Verzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) 


 
compact overzicht | uitvoerig overzicht« vorige blad 2 van 6 volgende »  

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