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| computerboeken » pc » programmeren » game programming » spellen programmeren | ||
boeken over spellen programmerenVerzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) | |||
| compact overzicht | uitvoerig overzicht | « vorige blad 3 van 6 volgende » | ||
Practical Java Game ProgrammingCharles River Media | 2004 | 508 blz. | Dustin Clingman, Shawn Kendall, Syrus Mesdaghi Teaches Java programmers core game development technology and how to program outstanding games. Reviews the new J2SDK 1.5 technology - how it addresses areas currently lacking in Java and provides unique advantages to developers Tutorial for Developers, Intermediate and Advanced Level boek | 2001-G4 | € 39,90 (37,64 excl. BTW) | ISBN: 9781584503262 / 1584503262 | Engels US | ![]() | ||
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ShaderX3 Advanced Rendering with DirectX and OpenGLCharles River Media | 2005 | 630 blz., hardcover | Wolfgang Engel This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. The CD-ROM contains the example programs with source code accompanying the majority of chapters, as well as useful demos Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie voor IBM compatibles boek | 12869-A0 | € 47,90 (45,19 excl. BTW) | ISBN: 9781584503576 / 1584503572 | Engels US | ![]() | ||
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ShaderX6: Advanced Rendering TechniquesCharles River Media | 2008 | 633 blz., hardcover | Wolfgang Engel Shader X6: Advanced Rendering Techniques is the latest volume in this cutting-edge indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 12868-B2 | € 47,90 (45,19 excl. BTW) | ISBN: 9781584505440 / 1584505443 | Engels US | ![]() | ||
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ShaderX4 Advanced Rendering TechniquesCharles River Media | 2006 | 575 blz., hardcover | Wolfgang Engel The ShaderX series provides a complete toolbox of cutting-edge advanced graphics hardware and software techniques for all levels of graphics programmers, from novice to graphics gurus. The CD-ROM contains the example programs with source code accompanying the chapters, along with demos where applicable Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 12868A1 | € 47,90 (45,19 excl. BTW) | ISBN: 9781584504252 / 1584504250 | Engels US | ![]() | ||
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Beginning C# Game ProgrammingCourse Technology - Thomson | 2005 | 318 blz. | Ron Penton Learn the basic concepts of the language; Examine interfaces, exceptions, file access, and random numbers; Create a basic framework for your game projects; Learn how to gather user input by using DirectInput; Improve your graphics programming by creating a Direct3D device; Use DirectSound to add cool sound effects to your game Tutorial for Developers, Beginning and Intermediate Level, behandelt US versie boek | 2513-F5 | € 24,90 (23,49 excl. BTW) | ISBN: 9781592005178 / 1592005179 | Engels US | ![]() | ||
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More OpenGL Game ProgrammingCourse Technology - Thomson | 2006 | 626 blz. | Dave Astle This book contains contributions by more than 20 OpenGL and game-programming experts, designed to take you beyond the limited scope of most introductory game-programming texts Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 6569-G3 | € 39,90 (37,64 excl. BTW) | ISBN: 9781592008308 / 1592008305 | Engels US | ![]() | ||
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3D Game EnvironmentsFocal Press | 2008 | 374 blz. | Luke Ahearn From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create triple-A quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, you'll learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything you need to make your own realistic game environments. Tutorial for Users, Beginning and Intermediate Level, behandelt US versie boek | 14569-A5 | € 36,90 (34,81 excl. BTW) | ISBN: 9780240808956 / 0240808959 | Engels US | ![]() | ||
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Beginning Flash Game Programming for DummiesHungry Minds - Wiley | 2006 | 392 blz. | Andy Harris Here's how to create five different cool games - no experience necessary Tutorial for Developers, Beginning and Intermediate Level, behandelt US versie boek | 10589-A8 | € 20,90 (19,72 excl. BTW) | ISBN: 9780764589621 / 0764589628 | Engels US | ![]() | ||
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gmax BibleHungry Minds - Wiley | 2003 | 852 blz. | Kelly Murdock "gmax Bible covers every detail that a wannabe game designer could need". Includes gmax software, demos of popular games, 3D models etc. on CD-ROM Tutorial for Developers, Beginning, Intermediate and Advanced Level, behandelt US versie boek | 9145-G2 | € 35,90 (33,87 excl. BTW) | ISBN: 9780764537578 / 0764537571 | Engels US | ![]() | ||
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Fundamentals of Audio and Video Programming for GamesMicrosoft Press | 2004 | 373 blz. | Peter Turcan, Mike Wasson Create your own audio and video special effects with tools, code, and tips from Microsoft game developers Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie voor Windows boek | 2545-F8 | € 42,50 (40,09 excl. BTW) | ISBN: 9780735619456 / 073561945X | Engels US | ![]() | ||
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boeken over spellen programmerenVerzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) | |||
| compact overzicht | uitvoerig overzicht | « vorige blad 3 van 6 volgende » | ||