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boeken over spellen programmeren

Verzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) 


 
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Practical Java Game Programming

Charles River Media | 2004 | 508 blz. | Dustin Clingman, Shawn Kendall, Syrus Mesdaghi

Teaches Java programmers core game development technology and how to program outstanding games. Reviews the new J2SDK 1.5 technology - how it addresses areas currently lacking in Java and provides unique advantages to developers

Tutorial for Developers, Intermediate and Advanced Level

boek | 2001-G4 | € 39,90 (37,64 excl. BTW) | ISBN: 9781584503262 / 1584503262 | Engels US
plaatje van Practical Java Game Programming, boek van Charles River Media 
 
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ShaderX3 Advanced Rendering with DirectX and OpenGL

Charles River Media | 2005 | 630 blz., hardcover | Wolfgang Engel

This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts.
The CD-ROM contains the example programs with source code accompanying the majority of chapters, as well as useful demos

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie voor IBM compatibles

boek | 12869-A0 | € 47,90 (45,19 excl. BTW) | ISBN: 9781584503576 / 1584503572 | Engels US
plaatje van ShaderX3 Advanced Rendering with DirectX and OpenGL, boek van Charles River Media 
 
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ShaderX6: Advanced Rendering Techniques

Charles River Media | 2008 | 633 blz., hardcover | Wolfgang Engel

Shader X6: Advanced Rendering Techniques is the latest volume in this cutting-edge indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox.

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 12868-B2 | € 47,90 (45,19 excl. BTW) | ISBN: 9781584505440 / 1584505443 | Engels US
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ShaderX4 Advanced Rendering Techniques

Charles River Media | 2006 | 575 blz., hardcover | Wolfgang Engel

The ShaderX series provides a complete toolbox of cutting-edge advanced graphics hardware and software techniques for all levels of graphics programmers, from novice to graphics gurus.
The CD-ROM contains the example programs with source code accompanying the chapters, along with demos where applicable

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 12868A1 | € 47,90 (45,19 excl. BTW) | ISBN: 9781584504252 / 1584504250 | Engels US
plaatje van ShaderX4 Advanced Rendering Techniques, boek van Charles River Media 
 
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Beginning C# Game Programming

Course Technology - Thomson | 2005 | 318 blz. | Ron Penton

Learn the basic concepts of the language; Examine interfaces, exceptions, file access, and random numbers; Create a basic framework for your game projects; Learn how to gather user input by using DirectInput; Improve your graphics programming by creating a Direct3D device; Use DirectSound to add cool sound effects to your game

Tutorial for Developers, Beginning and Intermediate Level, behandelt US versie

boek | 2513-F5 | € 24,90 (23,49 excl. BTW) | ISBN: 9781592005178 / 1592005179 | Engels US
plaatje van Beginning C# Game Programming, boek van Course Technology - Thomson 
 
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More OpenGL Game Programming

Course Technology - Thomson | 2006 | 626 blz. | Dave Astle

This book contains contributions by more than 20 OpenGL and game-programming experts, designed to take you beyond the limited scope of most introductory game-programming texts

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 6569-G3 | € 39,90 (37,64 excl. BTW) | ISBN: 9781592008308 / 1592008305 | Engels US
plaatje van More OpenGL Game Programming, boek van Course Technology - Thomson 
 
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3D Game Environments

– Create Professional 3D Game Worlds. DVD Rom included

Focal Press | 2008 | 374 blz. | Luke Ahearn

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create triple-A quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, you'll learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything you need to make your own realistic game environments.

Tutorial for Users, Beginning and Intermediate Level, behandelt US versie

boek | 14569-A5 | € 36,90 (34,81 excl. BTW) | ISBN: 9780240808956 / 0240808959 | Engels US
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Beginning Flash Game Programming for Dummies

Hungry Minds - Wiley | 2006 | 392 blz. | Andy Harris

Here's how to create five different cool games - no experience necessary

Tutorial for Developers, Beginning and Intermediate Level, behandelt US versie

boek | 10589-A8 | € 20,90 (19,72 excl. BTW) | ISBN: 9780764589621 / 0764589628 | Engels US
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gmax Bible

Hungry Minds - Wiley | 2003 | 852 blz. | Kelly Murdock

"gmax Bible covers every detail that a wannabe game designer could need". Includes gmax software, demos of popular games, 3D models etc. on CD-ROM

Tutorial for Developers, Beginning, Intermediate and Advanced Level, behandelt US versie

boek | 9145-G2 | € 35,90 (33,87 excl. BTW) | ISBN: 9780764537578 / 0764537571 | Engels US
plaatje van gmax Bible, boek van Hungry Minds - Wiley 
 
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Fundamentals of Audio and Video Programming for Games

Microsoft Press | 2004 | 373 blz. | Peter Turcan, Mike Wasson

Create your own audio and video special effects with tools, code, and tips from Microsoft game developers

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie voor Windows

boek | 2545-F8 | € 42,50 (40,09 excl. BTW) | ISBN: 9780735619456 / 073561945X | Engels US
plaatje van Fundamentals of Audio and Video Programming for Games, boek van Microsoft Press 
 
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boeken over spellen programmeren

Verzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) 


 
compact overzicht | uitvoerig overzicht« vorige blad 3 van 6 volgende »  

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