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| computerboeken » pc » programmeren » game programming » spellen programmeren | ||
boeken over spellen programmerenVerzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) | |||
| compact overzicht | uitvoerig overzicht | « vorige blad 4 van 6 volgende » | ||
Microsoft XNA Game Studio 2.0 Express: Learn Programming Now!Microsoft Press | 2008 | 309 blz. | Rob Miles Create your own games for Windows and Xbox 360 - as you learn the underlying skills and concepts for computer programming. With this hands-on guide, you'll dive right into your first project, adding new tools and tricks to your arsenal as you go. No experience required! Tutorial for Developers, Beginning and Intermediate Level, behandelt US versie boek | 13286-A1 | € 21,90 (20,66 excl. BTW) | ISBN: 9780735625228 / 0735625220 | Engels US | ![]() | ||
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Rules of PlayThe MIT Press | 2004 | 672 blz., hardcover | Katie Salen, Eric Zimmerman Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and conceptual guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design Tutorial for Users, Intermediate and Advanced Level, behandelt US versie boek | 10008-A4 | € 47,90 (45,19 excl. BTW) | ISBN: 9780262240451 / 0262240459 | Engels US | ![]() | ||
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3D Game Engine ArchitectureMorgan Kaufmann Publishers, Inc. | 2005 | 736 blz., hardcover | David H. Eberly A comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct core elements of 3D systems, including data structures, the math system, and the object system. Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 7760-E2 | € 62,90 (59,34 excl. BTW) | ISBN: 9780122290640 / 012229064X | Engels US | ![]() | ||
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Artificial Intelligence for GamesMorgan Kaufmann Publishers, Inc. | 2006 | 856 blz., hardcover | Ian Millington - A comprehensive, professional tutorial and reference to implement true AI in games - Walks through the entire development process from beginning to end - Includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres, and a CD-ROM and companion website with extensive C++ source code implementations Tutorial and Reference for Developers, Intermediate and Advanced Level, behandelt US versie boek | 5815-F3 | € 61,90 (58,40 excl. BTW) | ISBN: 9780124977822 / 0124977820 | Engels US | ![]() | ||
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Developing Games in JavaNew Riders | 2003 | 972 blz. | David Brackeen If you already have Java programming experience and are looking to program games, this book is for you Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 7048-G5 | € 39,90 (37,64 excl. BTW) | ISBN: 9781592730056 / 1592730051 | Engels US | ![]() | ||
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Macromedia Flash MX 2004 Game Design DemystifiedNew Riders | 2004 | 506 blz. | Jobe Makar, Ben Winiarczyk Assumes you have some familiarity with Flash as a tool and focuses on how to use Flash to design and develop a game. You'll learn to use the power of ActionScript to help you automate, repeat, change, anticipate, and govern actions in both simple and more complex games Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie MX 2004 voor Windows, Macintosh boek | 8588-F6 | € 39,90 (37,64 excl. BTW) | ISBN: 9780735713987 / 0735713987 | Engels US | ![]() | ||
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Introduction to the Game IndustryPrentice Hall | 2007 | 726 blz. | Michael E. Moore Introduction to the Game Industry gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents; building game assets such as artwork, game data, and code; to final packaging and marketing the product. Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 12027-A0 | € 31,90 (30,09 excl. BTW) | ISBN: 9780131687431 / 0131687433 | Engels US | ![]() | ||
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Augmented RealityPragmatic Bookshelf | 2008 | 311 blz. | Stephen Cawood, Mark Fiala Augmented reality (AR) is the fusion of real and virtual reality, where computer graphics objects are blended with real-world images in real time. AR creates the illusion that virtual, computer-generated objects exist in the real world. This book shows you how to create AR applications and teaches you about game development at the same time. You can run the included demos or use the ARTag API to custimize your own AR applications. Tutorial for Developers, Beginning and Intermediate Level, behandelt US versie boek | 14055-A1 | € 28,90 (27,26 excl. BTW) | ISBN: 9781934356036 / 1934356034 | Engels US | ![]() | ||
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OpenGL Game ProgrammingPrima Tech | 2001 | 777 blz. | Kevin Hawkins, Dave Astle, André LaMothe Discover how to create the effects seen in today's top games! Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 3281-G6 | € 47,90 (45,19 excl. BTW) | ISBN: 9780761533306 / 0761533303 | Engels US | ![]() | ||
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Exploiting Online GamesPTR Prentice Hall | 2008 | 340 blz. | Greg hoglund, Gary McGraw If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see. From the authors of the best-selling Exploiting Software, Exploiting Online Games takes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraft and Second Life. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks. Tutorial for Users, Intermediate and Advanced Level, behandelt US versie boek | 13166-A9 | € 35,90 (33,87 excl. BTW) | ISBN: 9780132271912 / 0132271915 | Engels US | ![]() | ||
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boeken over spellen programmerenVerzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) | |||
| compact overzicht | uitvoerig overzicht | « vorige blad 4 van 6 volgende » | ||