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boeken over spellen programmeren

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Microsoft XNA Game Studio 2.0 Express: Learn Programming Now!

– Design and create games for your Xbox 360 and your PC

Microsoft Press | 2008 | 309 blz. | Rob Miles

Create your own games for Windows and Xbox 360 - as you learn the underlying skills and concepts for computer programming. With this hands-on guide, you'll dive right into your first project, adding new tools and tricks to your arsenal as you go. No experience required!

Tutorial for Developers, Beginning and Intermediate Level, behandelt US versie

boek | 13286-A1 | € 21,90 (20,66 excl. BTW) | ISBN: 9780735625228 / 0735625220 | Engels US
plaatje van Microsoft XNA Game Studio 2.0 Express: Learn Programming Now!, boek van Microsoft Press 
 
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Rules of Play

– Game Design Fundamentals

The MIT Press | 2004 | 672 blz., hardcover | Katie Salen, Eric Zimmerman

Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and conceptual guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design

Tutorial for Users, Intermediate and Advanced Level, behandelt US versie

boek | 10008-A4 | € 47,90 (45,19 excl. BTW) | ISBN: 9780262240451 / 0262240459 | Engels US
plaatje van Rules of Play, boek van The MIT Press 
 
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3D Game Engine Architecture

– Engineering Real-Time Applications with Wild Magic

Morgan Kaufmann Publishers, Inc. | 2005 | 736 blz., hardcover | David H. Eberly

A comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct core elements of 3D systems, including data structures, the math system, and the object system.

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 7760-E2 | € 62,90 (59,34 excl. BTW) | ISBN: 9780122290640 / 012229064X | Engels US
plaatje van 3D Game Engine Architecture, boek van Morgan Kaufmann Publishers, Inc. 
 
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Artificial Intelligence for Games

Morgan Kaufmann Publishers, Inc. | 2006 | 856 blz., hardcover | Ian Millington

- A comprehensive, professional tutorial and reference to implement true AI in games
- Walks through the entire development process from beginning to end
- Includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres, and a CD-ROM and companion website with extensive C++ source code implementations

Tutorial and Reference for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 5815-F3 | € 61,90 (58,40 excl. BTW) | ISBN: 9780124977822 / 0124977820 | Engels US
plaatje van Artificial Intelligence for Games, boek van Morgan Kaufmann Publishers, Inc. 
 
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Developing Games in Java

New Riders | 2003 | 972 blz. | David Brackeen

If you already have Java programming experience and are looking to program games, this book is for you

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 7048-G5 | € 39,90 (37,64 excl. BTW) | ISBN: 9781592730056 / 1592730051 | Engels US
plaatje van Developing Games in Java, boek van New Riders 
 
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Macromedia Flash MX 2004 Game Design Demystified

– The Official Guide to Creating Games with Macromedia Flash MX 2004

New Riders | 2004 | 506 blz. | Jobe Makar, Ben Winiarczyk

Assumes you have some familiarity with Flash as a tool and focuses on how to use Flash to design and develop a game. You'll learn to use the power of ActionScript to help you automate, repeat, change, anticipate, and govern actions in both simple and more complex games

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie MX 2004 voor Windows, Macintosh

boek | 8588-F6 | € 39,90 (37,64 excl. BTW) | ISBN: 9780735713987 / 0735713987 | Engels US
plaatje van Macromedia Flash MX 2004 Game Design Demystified, boek van New Riders 
 
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Introduction to the Game Industry

– Game Design and Development

Prentice Hall | 2007 | 726 blz. | Michael E. Moore

Introduction to the Game Industry gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents; building game assets such as artwork, game data, and code; to final packaging and marketing the product.

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 12027-A0 | € 31,90 (30,09 excl. BTW) | ISBN: 9780131687431 / 0131687433 | Engels US
plaatje van Introduction to the Game Industry, boek van Prentice Hall 
 
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Augmented Reality

– A Practical Guide

Pragmatic Bookshelf | 2008 | 311 blz. | Stephen Cawood, Mark Fiala

Augmented reality (AR) is the fusion of real and virtual reality, where computer graphics objects are blended with real-world images in real time. AR creates the illusion that virtual, computer-generated objects exist in the real world. This book shows you how to create AR applications and teaches you about game development at the same time. You can run the included demos or use the ARTag API to custimize your own AR applications.

Tutorial for Developers, Beginning and Intermediate Level, behandelt US versie

boek | 14055-A1 | € 28,90 (27,26 excl. BTW) | ISBN: 9781934356036 / 1934356034 | Engels US
plaatje van Augmented Reality, boek van Pragmatic Bookshelf 
 
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OpenGL Game Programming

Prima Tech | 2001 | 777 blz. | Kevin Hawkins, Dave Astle, André LaMothe

Discover how to create the effects seen in today's top games!

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 3281-G6 | € 47,90 (45,19 excl. BTW) | ISBN: 9780761533306 / 0761533303 | Engels US
plaatje van OpenGL Game Programming, boek van Prima Tech 
 
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Exploiting Online Games

– Cheating Massively Distributed Systems

PTR Prentice Hall | 2008 | 340 blz. | Greg hoglund, Gary McGraw

If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see.
From the authors of the best-selling Exploiting Software, Exploiting Online Games takes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraft and Second Life. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks.

Tutorial for Users, Intermediate and Advanced Level, behandelt US versie

boek | 13166-A9 | € 35,90 (33,87 excl. BTW) | ISBN: 9780132271912 / 0132271915 | Engels US
plaatje van Exploiting Online Games, boek van PTR Prentice Hall 
 
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boeken over spellen programmeren

Verzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) 


 
compact overzicht | uitvoerig overzicht« vorige blad 4 van 6 volgende »  

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