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| computerboeken » pc » programmeren » game programming » spellen programmeren | ||
boeken over spellen programmerenVerzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) | |||
| compact overzicht | uitvoerig overzicht | « vorige blad 5 van 6 volgende » | ||
Exploiting Online GamesPTR Prentice Hall | 2008 | 340 blz. | Greg hoglund, Gary McGraw If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see. From the authors of the best-selling Exploiting Software, Exploiting Online Games takes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraft and Second Life. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks. Tutorial for Users, Intermediate and Advanced Level, behandelt US versie boek | 13166-A9 | € 35,90 (33,87 excl. BTW) | ISBN: 9780132271912 / 0132271915 | Engels US | ![]() | ||
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ActionScript 3.0 Game Programming UniversityQue Corp. | 2008 | 440 blz. | Gary Rosenzweig This book includes 16 complete games with source code and detailed descriptions of how each game was built. Through these games you'll learn how to make your own creations. Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie 3.0 boek | 13168-A7 | € 43,90 (41,42 excl. BTW) | ISBN: 9780789737021 / 0789737027 | Engels US | ![]() | ||
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Macromedia Flash MX Actionscript for Fun & GamesQue Corp. | 2003 | 519 blz. | Gary Rosenzweig Casino and card games; arcade game; brain teasers; hunt and click games; toys and gadgets; trivia and word games; picture puzzles; construction toys Tutorial for Developers, Beginning and Intermediate Level, behandelt US versie voor Windows, Macintosh boek | 8432-F6 | € 35,90 (33,87 excl. BTW) | ISBN: 9780789727992 / 0789727994 | Engels US | ![]() | ||
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AI for Game DevelopersO'Reilly | 2004 | 371 blz. | David M. Bourg, Glenn Seeman The perfect starting point for understanding and applying AI techniques to your games. This book will provide you with usable, advanced techniques that you can apply to your games right now. Code samples in C/C++ Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 2516-E0 | € 31,90 (30,09 excl. BTW) | ISBN: 9780596005559 / 0596005555 | Engels US | ![]() | ||
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Killer Game Programming in JavaO'Reilly | 2005 | 969 blz. | Andrew Davison This wide-ranging book on Java game programming blows the doors off what even experienced developers previously thought was possible on the Java platform Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 8683-E3 | € 35,90 (33,87 excl. BTW) | ISBN: 9780596007300 / 0596007302 | Engels US | ![]() | ||
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Physics for Game DevelopersO'Reilly | 2002 | 326 blz. | David M. Bourg Enriching Game Content with Physics-based Realism Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 8576-D2 | € 31,90 (30,09 excl. BTW) | ISBN: 9780596000066 / 0596000065 | Engels US | ![]() | ||
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Managed DirectX 9 Kick Start: Graphics and Game ProgrammingSams | 2004 | 411 blz. | Tom Miller Accelerated coverage of game and graphics programming using Managed DirectX 9 Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 4943-H4 | € 31,90 (30,09 excl. BTW) | ISBN: 9780672325960 / 0672325969 | Engels US | ![]() | ||
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Microsoft XNA UnleashedSams | 2008 | 524 blz. | Chad Carter Microsoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create high quality games for Windows and the Xbox 360. The author shows you how to take full advantage of the many features the XNA Framework provides. Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 13032-A8 | € 39,90 (37,64 excl. BTW) | ISBN: 9780672329647 / 0672329646 | Engels US | ![]() | ||
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Game ProgrammingWiley | 2007 | 570 blz. | Andy Harris Ever want to develop your own computer game? Learn the practical concepts of object-oriented programming for game design using Python in this easy-to-follow, content-filled guide. Whether you're a student, aspiring game developer, or veteran programmer, you'll gain skills as you progress from station to station in a series of clear-cut tutorials on different styles of games. Tutorial for Developers, Beginning and Intermediate Level, behandelt US versie boek | 12035-A5 | € 31,90 (30,09 excl. BTW) | ISBN: 9780470068229 / 0470068221 | Engels US | ![]() | ||
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World of Warcraft ProgrammingWiley | 2008 | 1022 blz. | James Whitehead II, Bryan McLemore, Matthew Orlando WoW is more than an acronym ... it's what you'll say when you see how many ways you can tweak the interface after you read this book. If you're new to programming, we'll teach you the basics of Lua and XML and walk you through writing your first addon. If you already have some original addons in your arsenal, jump right into Parts III and IV and work with templates, function hooking, custom graphics, state headers, and more. We'll even help you distribute your addons, making WoW better for everybody. Tutorial for Developers, Beginning and Intermediate Level, behandelt US versie boek | 14278-A5 | € 31,90 (30,09 excl. BTW) | ISBN: 9780470229811 / 0470229810 | Engels US | ![]() | ||
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boeken over spellen programmerenVerzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) | |||
| compact overzicht | uitvoerig overzicht | « vorige blad 5 van 6 volgende » | ||