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| computerboeken » pc » creatieve software » computergrafiek » graphics programmeren | ||
boeken over graphics programmerenVerzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) | |||
| compact overzicht | uitvoerig overzicht | |||
GPU GemsAddison Wesley US | 2004 | 765 blz., hardcover | Randima Fernando GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting-edge developers. It focuses on the programmable graphics pipeline available in today's graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques for creating advanced visual effects. The contributors and editors, collectively, bring countless years of experience to enlighten and propel the reader into the fascinating world of programmable real-time graphics. Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie boek | 11036-A7 | € 47,90 (45,19 excl. BTW) | ISBN: 9780321228321 / 0321228324 | Engels US | ![]() | ||
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[digital] Character Animation 3New Riders | 2006 | 309 blz. | George Maestri Whether you're creating animation for television, advertising, games, or multimedia, this book can help you bring your imagination to life. Combining the fundamentals of modeling, rigging, and animation with advanced level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators Tutorial for Users, Beginning, Intermediate and Advanced Level, behandelt US versie boek | 11217-A9 | € 39,90 (37,64 excl. BTW) | ISBN: 9780321376008 / 0321376005 | Engels US | ![]() | ||
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[digital] Lighting & Rendering, Second EditionNew Riders | 2006 | 416 blz. | Jeremy Birn In this lavishly illustrated new edition, Pixar's Jeremy Birn shows how to: - Master Hollywood lighting techniques to produce professional results in any 3D application - Convincingly composite 3D models into real-world environments - Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images and much more Tutorial for Users, Intermediate and Advanced Level, behandelt US versie boek | 9511-E4 | € 43,90 (41,42 excl. BTW) | ISBN: 9780321316318 / 0321316312 | Engels US | ![]() | ||
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[digital] Texturing & PaintingNew Riders | 2002 | 334 blz. | Owen Demers If you work in 3D, you must have this book. Tutorial for Users, Intermediate and Advanced Level, behandelt US versie boek | 9513-E9 | € 43,90 (41,42 excl. BTW) | ISBN: 9780735709188 / 0735709181 | Engels US | ![]() | ||
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Machinima for DummiesWiley | 2007 | 403 blz. | Hugh Hancock, Johnnie Ingram Want to master Machinima? This friendly, hands-on guide is packed with savvy techniques for movie-making in Machinima's most popular creation engines - from The Sims 2 to World of Warcraft to Moviestorm. You get tips on scriptwriting, directing, cinematography, editing, set design, sound recording, distribution - everything you need to become a succesful Macinima filmmaker. On the bonus DVD: Moviestorm, a full, commercially licensed Machinima creation package; Utilities for Machinima: sound editors, video editors, and more; The best Machinima films available today; Plus tutorial materials and more! Tutorial for Users, Beginning and Intermediate Level, behandelt US versie voor Linux, Mac OS X, Windows 2000, Windows XP boek | 13407-A5 | € 24,90 (23,49 excl. BTW) | ISBN: 9780470096918 / 0470096918 | Engels US | ![]() | ||
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Advanced Lighting and Materials with ShadersWordware | 2005 | 340 blz. | Kelly Dempski, Emmanuel Viale boek | 5215-G3 | € 35,90 (33,87 excl. BTW) | ISBN: 9781556222924 / 1556222920 | Engels US | ![]() | ||
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boeken over graphics programmerenVerzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) | |||
| compact overzicht | uitvoerig overzicht | |||