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boeken over kunstmatige intelligentie

Verzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) 


 
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Artificial Intelligence, Fifth Edition

– Structures and Strategies for Complex Problem Solving

Addison Wesley US | 2005 | 903 blz., hardcover | George F. Luger

George Luger examines complex problem solving techniques while demonstrating his enthusiasm and excitement for the study of intelligence itself. He shows how to use a number of differenet software tools and techniques to address the many challenges faced by today's computer scientists

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 2662-G4 | € 79,90 (75,38 excl. BTW) | ISBN: 9780321263186 / 0321263189 | Engels US
plaatje van Artificial Intelligence, Fifth Edition, boek van Addison Wesley US 
 
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Building Intelligent .NET Applications

– Agents, Data mining, Rule-Based Systems, and Speech Processing

Addison Wesley US | 2005 | 280 blz. | Sara Morgan Rea

An introduction to the world of Artificial Intelligence (AI) for .NET programmers. It shows professional .NET developers how to incorporate AI into their daily programming. Developers will learn how to enhance both new and existing .NET applications with intelligent agents, data mining, rule-based systems, and speech processing

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 7039-E8 | € 35,90 (33,87 excl. BTW) | ISBN: 9780321246264 / 0321246268 | Engels US
plaatje van Building Intelligent .NET Applications, boek van Addison Wesley US 
 
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AI Game Engine Programming

Charles River Media | 2004 | 594 blz. | Brian Schwab

Improve your AI engine development process by examining the breakdown of individual games in various genres and learn what really works. Find in-depth insights and ready-to-use programming techniques to use in your own AI engines

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 2064-F8 | € 39,90 (37,64 excl. BTW) | ISBN: 9781584503446 / 1584503440 | Engels US
plaatje van AI Game Engine Programming, boek van Charles River Media 
 
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Introducing Artificial Intelligence

Icon Books Ltd | 2007 | 176 blz. | Henry Brighton, Howard Selina

Introducing Artificial Intelligence clearly explains the advances made over the past half-century, from Alan Turing's influential groundwork to cutting-edge robotics and the New AI.

Tutorial for Users, Beginning and Intermediate Level, behandelt US versie

boek | 15393-A2 | € 12,90 (12,17 excl. BTW) | ISBN: 9781840468410 / 1840468416 | Engels US
plaatje van Introducing Artificial Intelligence, boek van Icon Books Ltd 
 
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Ontology Learning and Population: Bridging the Gap between Text and Knowledge

– Volume 167 Frontiers in Artifical Intelligence and Applications

IOS Press | 2008 | 273 blz., hardcover | Paul Buitelaar, Philipp Cimiano

The Semantic Web will only be a reality if we can create structured, unambiguous ontologies that model domain knowledge that computers can handle. This book provides the state-of-the-art of many automatic extraction and modelling techniques for ontology building.

Tutorial for Users, Intermediate and Advanced Level, behandelt US versie

boek | 15260-A7 | € 115,00 (108,49 excl. BTW) | ISBN: 9781586038182 / 1586038184 | Engels US
plaatje van Ontology Learning and Population: Bridging the Gap between Text and Knowledge, boek van IOS Press 
 
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Artificial Intelligence: A New Synthesis

Morgan Kaufmann Publishers, Inc. | 1998 | 513 blz. | Nils J. Nilsson

Intelligent agents are employed as the central characters in this new introductory text

Tutorial for Users, Intermediate and Advanced Level, behandelt US versie

boek | 6091-G0 | € 68,90 (65,00 excl. BTW) | ISBN: 9781558605350 / 1558605355 | Engels US
plaatje van Artificial Intelligence: A New Synthesis, boek van Morgan Kaufmann Publishers, Inc. 
 
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Artificial Intelligence for Games

Morgan Kaufmann Publishers, Inc. | 2006 | 856 blz., hardcover | Ian Millington

- A comprehensive, professional tutorial and reference to implement true AI in games
- Walks through the entire development process from beginning to end
- Includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres, and a CD-ROM and companion website with extensive C++ source code implementations

Tutorial and Reference for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 5815-F3 | € 61,90 (58,40 excl. BTW) | ISBN: 9780124977822 / 0124977820 | Engels US
plaatje van Artificial Intelligence for Games, boek van Morgan Kaufmann Publishers, Inc. 
 
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Artificial Intelligence: A Modern Approach, Second Edition - International Edition

Prentice Hall | 2003 | 1080 blz. | Stuart Russell, Peter Norvig

In this second edition, every chapter has been extensively rewritten and significant new material has been introduced

Tutorial for Users, Beginning and Intermediate Level, behandelt US versie

boek | 1212-F4 | € 69,90 (65,94 excl. BTW) | ISBN: 9780130803023 / 0130803022 | Engels US
plaatje van Artificial Intelligence: A Modern Approach, Second Edition - International Edition, boek van Prentice Hall 
 
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AI for Game Developers

– Creating Intelligent Behavior in Games

O'Reilly | 2004 | 371 blz. | David M. Bourg, Glenn Seeman

The perfect starting point for understanding and applying AI techniques to your games. This book will provide you with usable, advanced techniques that you can apply to your games right now. Code samples in C/C++

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 2516-E0 | € 31,90 (30,09 excl. BTW) | ISBN: 9780596005559 / 0596005555 | Engels US
plaatje van AI for Game Developers, boek van O'Reilly 
 
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boeken over kunstmatige intelligentie

Verzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) 


 
compact overzicht | uitvoerig overzicht 

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