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boeken over graphic programming algemeen

Verzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) 


 
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3D Computer Graphics, Third Edition

Addison Wesley US | 2000 | 570 blz., hardcover | Alan Watt

This book will enable you to master the fundamentals of 3D computer graphics

Tutorial and Reference for Users, Intermediate and Advanced Level, behandelt US versie

boek | 2919-D3 | € 79,00 (74,53 excl. BTW) | ISBN: 9780201398557 / 0201398559 | Engels US
plaatje van 3D Computer Graphics, Third Edition, boek van Addison Wesley US 
 
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Computer Graphics: Principles and Practice, Second Edition in C - International Edition

Addison Wesley US | 1996 | 1174 blz. | Foley, van Dam, Feiner, Hughes

By uniquely combining current concepts and practical applications in computer graphics, four well-known authors provide the most comprehensive coverage of the field

Tutorial and Reference for Users, Intermediate and Advanced Level, behandelt UK versie

boek | 2451-F0 | € 85,00 (80,19 excl. BTW) | ISBN: 9780321210562 / 0321210565 | Engels UK
plaatje van Computer Graphics: Principles and Practice, Second Edition in C - International Edition, boek van Addison Wesley US 
 
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Computer Graphics: Principles and Practice, Second Edition in C

Addison Wesley US | 1175 blz. | Foley, Van Dam, Feiner, Hughes

boek | 2451E2 | € 85,00 (80,19 excl. BTW) | ISBN: 9780201848403 / 0201848406 | Engels US
plaatje van Computer Graphics: Principles and Practice, Second Edition in C, boek van Addison Wesley US 
 
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GPU Gems 3

Addison Wesley US | 2008 | 942 blz., hardcover | Hubert Nguyen, Editor

This third volume of the best-selling GPU Gems series provides a snapshot of today's latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detection - particulary with the CUDA architecture. GPU Gems 3 is edited by Hubert Nguyen, Manager of Developer Education at NVIDIA.

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 9279-E8 | € 55,90 (52,74 excl. BTW) | ISBN: 9780321515261 / 0321515269 | Engels US
plaatje van GPU Gems 3, boek van Addison Wesley US 
 
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The Visual Display of Quantitative Information, Second Edition

Graphics Press LLC | 2001 | 197 blz., hardcover | Edward R. Tufte

This is the second edition of The Visual Display of Quantitative Information. This new edition provides excellent color reproductions of the many graphics of William Playfair, adds color to other images, and includes all the changes and corrections accumulated during 17 printings of the first edition.

Tutorial for Users, Intermediate and Advanced Level, behandelt US versie

boek | 4389-F8 | € 37,90 (35,75 excl. BTW) | ISBN: 9780961392147 / 0961392142 | Engels US
plaatje van The Visual Display of Quantitative Information, Second Edition, boek van Graphics Press LLC 
 
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Schaum's Outline of Computer Graphics, Second Edition

McGraw-Hill | 2000 | 347 blz. | Zhigang Xiang, Roy Plastock

- The perfect aid for higher grades!
- Covers Computer Graphics in 2D and 3D - supplements any class text
- Simplifies all aspects of creating digital graphics
- Over 350 solved problems step-by-step

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 12388-A9 | € 17,90 (16,89 excl. BTW) | ISBN: 9780071357814 / 0071357815 | Engels US
plaatje van Schaum's Outline of Computer Graphics, Second Edition, boek van McGraw-Hill 
 
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3D Game Engine Architecture

– Engineering Real-Time Applications with Wild Magic

Morgan Kaufmann Publishers, Inc. | 2005 | 736 blz., hardcover | David H. Eberly

A comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct core elements of 3D systems, including data structures, the math system, and the object system.

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 7760-E2 | € 62,90 (59,34 excl. BTW) | ISBN: 9780122290640 / 012229064X | Engels US
plaatje van 3D Game Engine Architecture, boek van Morgan Kaufmann Publishers, Inc. 
 
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Digital Image Processing, Third Edition - International Edition

Prentice Hall | 2008 | 954 blz. | Rafael C. Gonzalez, Richard E. Woods

Digital Image Processing has been the leading textbook in its field for more than 20 years. As was the case with the 1977 and 1987 editions by Gonzalez and Wintz, and the 1992 edition by Gonzalez and Woods, the present edition was prepared with students and instructors in mind. The material is timely, highly readable, and illustrated with numerous examples of practical significance. All mainstream areas of image processing are covered, including a totally revised introduction and discussion of image fundamentals, image enhancement in the spatial and frequency domains, restoration, color image processing, wavelets, image compression, morphology, segmentation, and image description.

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 4441-J5 | € 80,90 (76,32 excl. BTW) | ISBN: 9780135052679 / 013505267X | Engels US
plaatje van Digital Image Processing, Third Edition - International Edition, boek van Prentice Hall 
 
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Advanced Lighting and Materials with Shaders

Wordware | 2005 | 340 blz. | Kelly Dempski, Emmanuel Viale

boek | 5215-G3 | € 35,90 (33,87 excl. BTW) | ISBN: 9781556222924 / 1556222920 | Engels US
plaatje van Advanced Lighting and Materials with Shaders, boek van Wordware 
 
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boeken over graphic programming algemeen

Verzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) 


 
compact overzicht | uitvoerig overzicht 

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