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OpenGL Programming Guide, Sixth Edition

– The Official Guide to Learning OpenGL, Version 2.1

Addison Wesley US | 2008 | 862 blz. | Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis

The OpenGL Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through version 2.0. This sixth edition of the best-selling 'red book' describes the latest features of OpenGL Version 2.1, including:
- Using server-side pixel buffer objects for fast pixel rectangle download and retrieval
- Discussion of the sRGB texture format
- Expanded discussion of the OpenGL Shading Language

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie 2.1

boek | 6154-H2 | € 47,90 (45,19 excl. BTW) | ISBN: 9780321481009 / 0321481003 | Engels US
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OpenGL ES 2.0 Programming Guide

Addison Wesley US | 2009 | 417 blz. | Aaftab Munshi, Dan Ginsburg, Dave Shreiner

In the OpenGL ES 2.0 Programming Guide, three leading authorities on the OpenGL ES 2.0 interface - including the specification's editor - provide start-to-finish guidance for maximizing the interface's value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You'll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization.

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 14892-A6 | € 39,90 (37,64 excl. BTW) | ISBN: 9780321502797 / 0321502795 | Engels US
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OpenGL Programming on Mac OS X

– Architecture, Performance, and Integration

Addison Wesley US | 2008 | 330 blz. | Robert P. Kuehne, J.D. Sullivan

OpenGL Programming on Mac OS X will be valuable to Mac programmers seeking to leverage OpenGL's power, OpenGL developers porting their applications to the Mac platform, and cross-platform graphics developers who want to take advantage of the Mac platform's uniquely intuitive style and efficiency.

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie voor Mac OS X

boek | 3038-H3 | € 39,90 (37,64 excl. BTW) | ISBN: 9780321356529 / 0321356527 | Engels US
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More OpenGL Game Programming

Course Technology - Thomson | 2006 | 626 blz. | Dave Astle

This book contains contributions by more than 20 OpenGL and game-programming experts, designed to take you beyond the limited scope of most introductory game-programming texts

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 6569-G3 | € 39,90 (37,64 excl. BTW) | ISBN: 9781592008308 / 1592008305 | Engels US
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Advanced Graphics Programming Using OpenGL

Morgan Kaufmann Publishers, Inc. | 2005 | 644 blz., hardcover | Tom McReynolds, David Blythe

This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that's hard to obtain outside of an intensive CG work environment. The book is about graphics techniques, those that don't require esoteric hardware or custom graphics libraries, that are written in a comprehensible style, and do useful things

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 1288-F4 | € 63,90 (60,28 excl. BTW) | ISBN: 9781558606593 / 1558606599 | Engels US
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Curves and surfaces in geometric modeling

– Theory and Algorithms

Morgan Kaufmann Publishers, Inc. | 2000 | 489 blz., hardcover | Jean Gallier

Curves and Surfaces for Geometric Design offers both a theoretically unifying understanding of polynomial curves and surfaces and an effective approach to implementation that you can bring to bear on your own work-whether you're a graduate student, scientist, or practitioner.

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 10834-A8 | € 69,90 (65,94 excl. BTW) | ISBN: 9781558605992 / 1558605991 | Engels US
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Computer Graphics Using OpenGL, Third Edition - International Edition

Prentice Hall | 2007 | 778 blz. | F.S. Hill, Stephen M. Kelley

This book is designed as a text for either a one- or two-semester course at the senior undergraduate or first-year graduate level. It can also be used for self-study. It is intended principally for students majoring in computer science or engineering but will also suit students in other fields, such as physics and mathematics.

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 8443-G8 | € 78,90 (74,43 excl. BTW) | ISBN: 9780131362628 / 0131362623 | Engels US
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OpenGL Game Programming

Prima Tech | 2001 | 777 blz. | Kevin Hawkins, Dave Astle, André LaMothe

Discover how to create the effects seen in today's top games!

Tutorial for Developers, Intermediate and Advanced Level, behandelt US versie

boek | 3281-G6 | € 47,90 (45,19 excl. BTW) | ISBN: 9780761533306 / 0761533303 | Engels US
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boeken over opengl

Verzendkosten slechts € 1,95 (voor bestellingen boven de 20 euro in Nederland, daaronder € 4,95) 


 
compact overzicht | uitvoerig overzicht 

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